O que é a cláusula NESTING LEVEL no comando SELECTION-SCREEN?
No caso de programas executáveis (ou do tipo relatório ou report), temos muitos recursos para contruir uma tela de seleção de maneira programática, ou seja, usando código ABAP e não o Screen Painter.
Para fazer telas com tabs é necessário contruí-las com subcreens, usando o comando SELECTION-SCREEN BEGIN OF SCREEN.
Uma das cláusulas muito específicas é a chamada NESTED LEVEL, usada para redimensionar frames dentro de uma tab.
Veja esse exemplo, sem o uso da cláusula NESTED LEVEL:

Figura 1 – Selection screen sem NESTED LEVEL.
Essa tela de seleção é resultado do código abaixo:
*&---------------------------------------------------------------------* *& Report ZFURLAN04 *& *&---------------------------------------------------------------------* *& *& *&---------------------------------------------------------------------* REPORT zfurlan04. DATA: wa_spfli TYPE spfli. SELECTION-SCREEN BEGIN OF SCREEN 101 AS SUBSCREEN. SELECTION-SCREEN BEGIN OF BLOCK limit WITH FRAME TITLE text-001. SELECTION-SCREEN BEGIN OF BLOCK limit1 WITH FRAME TITLE text-002. PARAMETERS: pa_car TYPE spfli-carrid, pa_car3 TYPE spfli-carrid, pa_car4 TYPE spfli-carrid, pa_car5 TYPE spfli-carrid, pa_car6 TYPE spfli-carrid, pa_car7 TYPE spfli-carrid, pa_car8 TYPE spfli-carrid, pa_car9 TYPE spfli-carrid, pa_car10 TYPE spfli-carrid, pa_car11 TYPE spfli-carrid. SELECTION-SCREEN END OF BLOCK limit1. SELECTION-SCREEN END OF BLOCK limit. SELECTION-SCREEN END OF SCREEN 101. SELECTION-SCREEN BEGIN OF SCREEN 102 AS SUBSCREEN NESTING LEVEL 0. PARAMETERS: pa_car1 TYPE spfli-carrid. SELECTION-SCREEN END OF SCREEN 102. SELECTION-SCREEN BEGIN OF SCREEN 103 AS SUBSCREEN NESTING LEVEL 0. PARAMETERS: pa_car2 TYPE spfli-carrid. SELECTION-SCREEN END OF SCREEN 103. SELECTION-SCREEN BEGIN OF TABBED BLOCK tab_block FOR 5 LINES. SELECTION-SCREEN TAB (10) tab1 USER-COMMAND comm1 DEFAULT SCREEN 101. SELECTION-SCREEN TAB (10) tab2 USER-COMMAND comm2 DEFAULT SCREEN 102. SELECTION-SCREEN TAB (10) tab3 USER-COMMAND comm3 DEFAULT SCREEN 103. SELECTION-SCREEN END OF BLOCK tab_block. INITIALIZATION. tab1 = 'Tab1'. tab2 = 'Tab2'. tab3 = 'Tab3'. START-OF-SELECTION.
Agora, usando NESTED LEVEL, a tela de seleção fica assim:

Figura 2 – Selection screen com NESTED LEVEL.
Isso é resultado do código abaixo:
*&---------------------------------------------------------------------* *& Report ZFURLAN04 *& *&---------------------------------------------------------------------* *& *& *&---------------------------------------------------------------------* REPORT zfurlan04. DATA: wa_spfli TYPE spfli. SELECTION-SCREEN BEGIN OF SCREEN 101 AS SUBSCREEN NESTING LEVEL 1. SELECTION-SCREEN BEGIN OF BLOCK limit WITH FRAME TITLE text-001. SELECTION-SCREEN BEGIN OF BLOCK limit1 WITH FRAME TITLE text-002. PARAMETERS: pa_car TYPE spfli-carrid, pa_car3 TYPE spfli-carrid, pa_car4 TYPE spfli-carrid, pa_car5 TYPE spfli-carrid, pa_car6 TYPE spfli-carrid, pa_car7 TYPE spfli-carrid, pa_car8 TYPE spfli-carrid, pa_car9 TYPE spfli-carrid, pa_car10 TYPE spfli-carrid, pa_car11 TYPE spfli-carrid. SELECTION-SCREEN END OF BLOCK limit1. SELECTION-SCREEN END OF BLOCK limit. SELECTION-SCREEN END OF SCREEN 101. SELECTION-SCREEN BEGIN OF SCREEN 102 AS SUBSCREEN NESTING LEVEL 0. PARAMETERS: pa_car1 TYPE spfli-carrid. SELECTION-SCREEN END OF SCREEN 102. SELECTION-SCREEN BEGIN OF SCREEN 103 AS SUBSCREEN NESTING LEVEL 0. PARAMETERS: pa_car2 TYPE spfli-carrid. SELECTION-SCREEN END OF SCREEN 103. SELECTION-SCREEN BEGIN OF TABBED BLOCK tab_block FOR 5 LINES. SELECTION-SCREEN TAB (10) tab1 USER-COMMAND comm1 DEFAULT SCREEN 101. SELECTION-SCREEN TAB (10) tab2 USER-COMMAND comm2 DEFAULT SCREEN 102. SELECTION-SCREEN TAB (10) tab3 USER-COMMAND comm3 DEFAULT SCREEN 103. SELECTION-SCREEN END OF BLOCK tab_block. INITIALIZATION. tab1 = 'Tab1'. tab2 = 'Tab2'. tab3 = 'Tab3'. START-OF-SELECTION.
Conclusão
Quando usamos o comando NESTED LEVEL, o screen processor redesenha a os frames para evitar a barra de rolagem horizontal.
O número que vem após o NESTED LEVEL é o nível de ajuste do frame e vai até 4.